Conspiracy bugsPosted on May 25th, 2009 6 comments
Animating the “bugs” for the episode, “Conspiracy” was my first work on Star Trek: The Next Generation. Visual Effects Supervisor, Dan Curry, brought the job to David Stipes Productions, Inc. in April of 1988. The property master, Alan Sims, had commissioned another company to create the bug. They had done a fine sculpting job but I realized we would have to re-build it for the stop motion animation.
The creature was cast in a dense silicone material and was very stiff. The legs were small nubs that were not long enough to reach the floor to propel the creature along. We set about re-sculpting the creature and giving it longer legs and defining the body segments a bit more. A plaster mold was made and fitted with a simple wire armature and the creature was cast in rubber.
We scheduled the animation time then were told by Dan Curry that the date we were to animate was actually the date they needed the work finished. We scrambled to get the animation set up. Dan had provided frames of the girl opening her mouth so we could line up the bug’s animation with the actor’s performance. I asked Dan if we could have a bloody slime trail from the woman’s mouth but he didn’t think the producers would like it. Oh darn! I was disappointed but moved on.
Dan has also provided a piece of hard Formica flooring to match the set. It was tough and they wanted it back so I could not drill or pin into it. It was so big I had to place it on my studio concrete floor and animate on my hands and knees.
I animated the creature along by twisting the bug’s body segments in sequence with the legs. After a couple of scenes were done, the armature wires broke and the body segment with the last two legs fell off the puppet! I finished the shot by animating the now two bug sections along and making them appear as one creature.
It was a challenge but it was fun and it continues to get comments.Film & VFX history, Visual Effects Techniques animation, David Stipes, David Stipes Productions, Star Trek, stop motion animation, Visual Effects Techniques
6 responses to “Conspiracy bugs”
Not familiar with this episode but it looks like it borrows from the mind control creatures in TWOK.
Who decides how quick the creature should move?
I was the animator so …it was me.
I understand that Dan Curry did play with the speed when he saw the shots as they worked in the edit.
Cute lil’ buggy.
Why do you think the wires broke, David? Were you twisting it a lot at the leg/hip joints?
I mean, wire armatures are an old SM staple, for simpler stuff anywho, and tend to hold up OK. I have to say though, the sec I read “wire armature,” I felt a pang of “Ut oh,” and sure enough…
The bug they dropped into Pike in Trek 2.0 reminded me of this bug, eh.
Thanks for sharin’!
Wires were multiple stranded but I animated the heck out of it …..
Yes, it was an uh-oh but I had no time and no money. I quickly learned that while it was “Star Trek” they had relatively little budgets to do things.
It was a gamble and I “lost” but …. it made for a good war story for this post!
Yeah, that’s the thing about wires, they do have a shelf-life. Bend ‘em back and forth enough, and…
But like a true pro, you adapted, improvised and made it work. Lemonade from lemons, eh.
Z3R0B4NG July 29th, 2011 at 07:04
I love how TNG had the basic ideas for Stargate SG1
Conspiracy Bugs = Goa’uld
Iconian Gate = Stargate
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